Where can I find the spirit orbs? Side Quest 2 Answers Torn Letters? What do they do? Side Quest 2 Answers Asagi mode doesn't work?
Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? I'm curious. If they don't say it, do they say something similar or equivalent to "dood"? Or do they have another sort of speech impediment that sets them aside from the average character?
User Info: Kirbysuperstar Kirbysuperstar 12 years ago 2 They say "ssu", which is bit of a joke on "desu", I guess. User Info: Neonivek Neonivek 12 years ago 3 Basically everything the Japanese Prinny says ends in "-Su" or something like that as the poster above me has said. User Info: ljobenza ljobenza 12 years ago 6 While dood is more of a nonsense word that is said after each sentence, -su is more of a habitual suffix as I liked to call it. User Info: Compass Compass 12 years ago 7 The whole "dood" thing is incredibly irritating, and not part of the original game by any stretch.
User Info: Neonivek Neonivek 12 years ago 9 Hey how the heck would you Localize "-Su" Unless your one of those crazy people who don't believe in localisation. User Info: Compass Compass 12 years ago 10 "Dood" is one of the main things that make Prinny's entertaining in the first place. Side Quest. Torn Letters? Asagi mode doesn't work? The Prinny redemption cycle becomes a major plot point in the eighth episode of the game, Reincarnation.
Flonne awakens to the sound of Prinnies chanting and escaping the castle. Big Sis Prinny then explains that they are heading to the Red Moon to be reborn. After Laharl pursues them to the Lunar Snowfield , it is also revealed that Laharl's mother became a Prinny after her death. The episode ends with her soul and that of several other Prinnies being taken away by Death to the Red Moon.
In the thirteenth episode, Kurtis returns as a Prinny after sacrificing himself to save Jennifer. In the normal ending , it is also strongly implied that Laharl himself becomes a Prinny after sacrificing himself to save Flonne's life.
Aside from story appearances, Prinnies appear rarely in as enemies. They appear in the Witches' Den and attempt to overcome Laharl and obtain the title of Overlord , as well as in Prinny Land. Baal , a superboss, becomes Prinny Baal after being defeated once. He is, quite appropriately, equipped with the Prinny Costume. In Disgaea 2 , the Prinnies lead the " Dark Court " and are responsible for judging the party's crimes, of which a guilty verdict will always be passed.
In general the felonies applied by the Dark Court are to the player's benefit, but if one wishes to remove them from a character then the character must reincarnate as a Prinny to "atone for your sins.
In Disgaea 3 Prinnies return as a generic class. Their Magichange transforms them into guns. In Disgaea 4 , Prinnies return as a generic class but this time can magichange into bows. This installment also delves deeper into the Prinny creation process, showing that Prinnies are made in a factory in Hades and then trained by Prinny Instructors before being shipped out to whoever they end up working for.
However, Prinny Hide isn't an unlimited resource and if there isn't enough hide, pieces of clothing such as hats will be created with the hide so they can keep the process going. Without being bound by the special Prinny hide, a sinful soul will simply be lost and unable to ever repent for its sins.
It's notable that partial-Prinnies referred to as "Unprinnies" like this do not explode and retain much of their human selves. In Disgaea 5 , Prinnies return as a generic class. Their Magichange allows them to transform into swords, and Dual Magichange with another Prinny turns into a wide sword. Also, there exist another kind of Prinny that resides in Toto Bunny. Unlike most Prinnies in other netherworld, they sport a yellow Prinny hide, uses the term 'plip' rather often they ends their sentence with '-byun' in japanese instead.
Etna recruits them and other Prinnies to find the ultimate sweet for her, and gives one Prinny a special scarf to stop them from exploding. The player controls one Prinny at a time, with new Prinnies being given the scarf when the old Prinny is killed. In Prinny 2: Dawn of the great Pantsu Wars , Etna sends the Hero Prinny and other cohorts to find the person responsible for stealing a pair of her panties.
In an alternate story called Asagi Wars: The Vengeance of Asagi , Asagi , who was turned into a Prinny following the Asagi mode from the first Prinny game, is pitted against alternate versions of herself in order to prove herself the true Asagi. After the "failed assassination" of Prince Laharl, his salary gets cut and is forced to work for free. Refusing to accept the change, the pocketwatch TickTock turns Prinny into Ghost Prinny and sends him to the past in order to change his fate.
In the game Phantom Brave , Prinnies are allowed to use all weapons, but have a less story-backed role. However, Pringer X serves as the final challenge of the bonus storyline. Phantom Brave' s Prinnies cause explosions upon being summoned or unsummoned - however, these explosions do not injure the Prinny itself.
In Makai Kingdom another Nippon Ichi game, Prinnies make an appearance but have demon souls rather than human. There's lots of combat, including stabbing and explosions, but it's all very cartoon-y with no blood or gore. The Prinnies have access to a "Prinnykaze" move, which sees several of them sacrificing themselves to execute a powerful attack.
The animated female characters are somewhat sexualized, donning skimpy clothes and showing plenty of skin. The second installment's storyline involves the Prinnies recovering their female overlord's stolen panties. While not frequent or excessive, moderately inappropriate language, including "crap," "hell," and "badass" is used. The game is a spin-off of the larger Disgaea series, which features several titles available for purchase.
They unfold in a fantasy netherworld, where the penguin-like Prinnies serve Etna, a sort of demon goddess overlord. The games leverage dark, juvenile humor and cartoon-like visuals to tell their stories. Etna, and other female characters, wear skimpy, suggestive clothing, and sometimes use foul language, including "hell," "crap," and "badass. The Prinnies use knives and other attacks, including a suicidal "Prinnykaze" power, but the combat doesn't contain blood or gore.
The controls are easy to learn and use, but some of the platforming challenges are extremely difficult. Both installments include difficulty settings, but while these ease a bit of the challenge, they don't do much to ease the frustration some players might experience during the more trying stretches.
Add your rating. Both games are 2D, side-scrolling platformers starring the titular, penguin-like creatures from the larger Disgaea fantasy role-playing game series. While the Prinnies are peripheral, but popular, minion-like characters in the flagship franchise, they're the protagonists in these spin-offs. They're also servants to Etna, a mean-spirited demon master who sends them to find the ingredients for her favorite dessert in the first game, and her stolen underwear in the follow-up.
These slight stories set the stage for the gameplay, which sees the Prinnies navigating a colorful netherworld, battling demons of all shapes and sizes, and facing epic bosses.
Equipped with bat wings, peg legs, and an annoying penchant for saying "Dood," Prinnies aren't the most obvious candidates to star in their own series of platform games.
The cute creatures' unorthodox appeal endures in this remaster, which again invites players to run, jump, slash, and detonate through clever, fantasy-inspired side-scrolling stages. Further complemented by cheeky humor, imaginative enemy encounters, and a few fresh features -- like the freedom to tackle levels in any order you choose -- Exploded and Reloaded has all the makings of a fun platforming romp.
While the package brings back the originals' best qualities -- as well as a slightly enhanced visual presentation -- it also retains its flaws. Most notably, the games' unforgiving jumping mechanics return, making the platforming challenges scarier than any of the netherworld's demonic denizens. Levels frequently call on you to land precise jumps, which is at odds with the rigid controls. And that's before you fill the screen with distracting obstacles, hazards, and enemies.
A variety of difficulty settings and frequent checkpoints soften the blow some, but still provide little comfort when the same, tedious stretch steals 15 or so of your lives.
Boss battles are similarly uneven; a handful of these level-capping encounters showcase the games at their absolute best, but just as many will try your patience over the course of repeated, untimely deaths.
Families can talk about game remasters. What are they? How do they differ from a game's original release? Are remastered games better than the originals?
The game's heroes are demons, but are they "good guys? What are their motivations for embarking on their quests? Does this game remind you of other platforming games? How is it different or similar to those other games?
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