I've always wanted to try making some really evil Sims, but I always get worried that they're going to start killing people and whatnot. Can anybody tell me, what kinds of things do Sims with traits like Evil tend to want to do? I'd like to know, just so I don't get any nasty surprises.
I am on the website Chicken Smoothie! My username is Miyazaki. Seabody Global Moderator Watcher Posts: Evil Sims do not kill people. The most devilish thing they do is steal candy from babies. If they're criminals or kleptomaniacs they'll want to steal things, but that's about it. Most of the evil stuff comes from our imaginations -- Sims cannot take over the world or build doomsday devices. You can notice that by adding a thief to your household marrying or cheating. Black women deliver twins at a higher rate than white women, according to birth statistics in the United States.
However, any female children of twins could inherit a combination of genes that makes them more likely to release multiple eggs during ovulation thanks to the DNA passed from their dad.
This would make them more likely to have twins and give the appearance of the twins skipping a generation. The notion that twins always skip a generation is also a myth.
He'd saunter in with that showy little walk of his, order a drink, and immediately begin firing off insults at anyone nearby. Multiple people would then join the conversation, at which point I'd just have him switch between conversational targets to maximize the simmering rage until they stormed out.
It was like grilling up a few burgers on a nice summer's day—bouncing back and forth between each as it sizzles and pops—only instead of beef patties they were people, and their outrage was more delicious to Da Vinci than any mere sandwich. Then, something unexpected happened: Evil Da Vinci found love. Don't ask me how. I pulled out all the stops to infuriate and alienate everyone at the bar, but a lady named Nancy dug it.
She was a bit evil herself, not to mention vain—a trait that Da Vinci began to learn from her by interacting with her frequently. But not every relationship slots together just like that, like some kind of ready-made puzzle.
Sometimes you've gotta do a little At least, she did when she first met Evil Da Vinci. All was not well, however, and Da Vinci proved exceedingly good at making things worse.
He took every opportunity to insult her husband and son, usually when Nancy wasn't around. But of course, when it was just the two of them, Da Vinci was a perfect gentleman. Funny, too. Before long, she was showing up at Da Vinci's place every day, and it seemed like her family had just… ceased to matter. Here's what I think might have happened: Sims in bad moods often feel the need to vent to other Sims, to air their frustrations even though it might strain their relationship with the Sim to whom they're venting.
So Da Vinci's appearance gave Nancy a little push, and inertia took care of the rest. By the time I was done, Da Vinci and Nancy lived together—along with a cabal of, like, five artists, because Evil Da Vinci was a master of the long con.
Granted, this is The Sims. There is a long and rich tradition of demented shenanigans, a gnarled tome in which I was simply writing the latest chapter. Before moving in with the artists, I had Da Vinci set up shop alongside two scientist brothers named Malakai, one good Good Malakai and one evil Evil Malakai.
I quickly decided there was only room enough in this tow— er, household for one maniacally terrible scumbag, so I reprised a classic Sims tactic to rid myself of Evil Malakai. One room, no doors, no anything else. I would've used a pool with no ladders, but in a sad, parched world devoid of pools, you've got to make do with whatever you can find.
Can I… involve pink bunnies in the previous plan? Sims games are nothing if not hotbeds for strange, exceedingly specific social experiments, so I decided to give him one fern to admire. When that didn't really have an effect on his sanity or overall disposition, I deleted it and added a small legion of pink bunnies. What transpired was fascinating: Evil Malakai didn't enjoy his cramped bedroom prison for long.
He became hungry, tired, and frustrated, and would intermittently gesture rudely toward me, his cruel new god. And yet, he survived with no food, no toilet, and no proper place to rest his head. For more than a week of in-game time. I couldn't figure out what was going on, but suddenly it hit me: Evil Malakai had taken to continuously interacting with the bunnies, because that was literally all he could do.
As dark as this is going to sound, he'd gone totally nuts from isolation and starvation. Now he was talking to an army of stuffed pink bunnies, addressing them as friends and countrymen, guests at what he perhaps believed to be some kind of Gatsby-style dinner party.
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